Creed — Assassinвђ™s

Creed — Assassinвђ™s

Memory as Narrative: Analyzing Transmedia Storytelling and the "Animus" Plot Device.

This paper would explore how Assassin's Creed has moved beyond entertainment to become an educational resource. Assassin’s Creed

The "Discovery Tour" as a Pedagogical Tool: Evaluating Historical Immersion in Digital Games. Assassin’s Creed