Bio-tech (gurps, 4th Edition) -

The supplement includes two original campaign settings to help Game Masters integrate these rules: GURPS Bio-Tech

: Rules for creating "Man’s Best Friends" (uplifted animals), bioroids, and industrial or commercial microbes. Bio-Tech (GURPS, 4th Edition)

: Covers a vast array of equipment and rules for first aid, diagnosis, stabilization, and surgical procedures across different Tech Levels (TL). The supplement includes two original campaign settings to

: Detailed lists of chemical drugs, nanotech, and elective surgeries (biomods) to upgrade or alter the human body. Bio-Tech (GURPS, 4th Edition)

The is a comprehensive 240-page supplement for the Generic Universal RolePlaying System. Written by David Morgan-Mar and David Pulver, it serves as the ultimate catalog for posthuman biological technology, ranging from historical medical gear to far-future genetic engineering. Core Content & Features