Cities — In Motion 2 1.6.3

For (version 1.6.3), players often look for insights into managing its deep, sometimes finicky, transportation systems. While many general reviews exist, specific developer diaries and community guides offer the best "blog-style" deep dives into how the game's mechanics actually function. Key Deep Dives & Insights

: Reviewers from TheGameGuru note that unlike the first game, helicopters and boats are gone (or moved to DLC), which prevents the "jokeably easy" profit loops from the previous title. Instead, you must focus on efficient metro-to-bus connections. Cities in Motion 2 1.6.3

: If your vehicles won't leave the depot, ensure you've clicked the depot as both the first and last stop on the line. If it’s not the final stop, drivers may simply refuse to start the route. For (version 1

: To ensure early profitability, start with a well-planned metro line in the city center. Keep stops close together to minimize initial tunnel costs. : To ensure early profitability, start with a

6.3, or are you more interested in for your city? Review: Cities in Motion 2 | TheGameGuru.Me