Fxtime Here

: Determines the duration of the highlight "glow" as each letter appears.

: Define the final resting color and the temporary highlight color, respectively.

In the GoldSrc and Source game engines (like Half-Life and Counter-Strike ), is a parameter used in the titles.txt file to control the "scan-out" or "typewriter" effect of on-screen text. It specifically sets how many seconds a letter remains in its "highlight" color before fading into the "normal" text color. fxtime

💡 : If you are using $effect 2 , keep your $fxtime between 0.1 and 0.3 . Anything higher will make the text look like it’s "smearing" across the screen, while anything lower will make the highlight barely noticeable. Cry of Fear/Unused Text - The Cutting Room Floor

: Controls how many seconds the entire block of text stays visible after the final letter appears. : Determines the duration of the highlight "glow"

: Enables the typewriter/scanner effect where letters appear one by one.

Below is an example of a long-form text formatted for a titles.txt file, using the classic style seen in intro sequences like Gordon Freeman's arrival at Black Mesa. Example titles.txt Entry It specifically sets how many seconds a letter

: Use -1 -1 to center the text perfectly on the screen.

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