To build a functional replica or expansion, your script architecture should focus on three main areas:
Your event table should include diverse triggers to keep players on their toes: HORRIFIC HOUSING SCRIPT!
: "Acid Rain" events that damage both players and their houses, destroying roofs or weapons over time. To build a functional replica or expansion, your
To keep players coming back, script an XP system that rewards specific actions: HORRIFIC HOUSING SCRIPT!
: Use a script to monitor button presses (like forming a "C" shape on a vending machine) to reveal hidden elevators or lobby secrets. Progression & XP Logic
: Give a player a boombox to "blast horrible music" or turn them into a giant "Abomination". Implementation Guide for Developers