Map.txd

local txd = engineLoadTXD("map.txd") engineImportTXD(txd, 2357) -- Replaces textures for object 2357 Use code with caution. Copied to clipboard

Use clear names to match your DFF models (e.g., bridge_support_diff.png ). 4. Implementation (MTA Example) map.txd

Once your map.txd is created, you would use it in a script to replace default objects: local txd = engineLoadTXD("map

Convert textures to .tga or .png before importing into a TXD editor (like MagicTXD). local txd = engineLoadTXD("map.txd") engineImportTXD(txd

Keep textures as power-of-two dimensions for better performance (

These are the primary colors and textures of your models (e.g., wall_diffuse.png , roof_tiles.png ).