: Players use Command Points to trigger special tactical "Stratagems," which can change the tide of battle, such as providing extra defense or a heroic intervention. 4. Narrative and Competitive Play
: Units attempt to close the gap into melee range by rolling 2D6.
Before a game begins, players must build an army based on a specific points limit (typically 2,000 points for standard play).
: Players use Command Points to trigger special tactical "Stratagems," which can change the tide of battle, such as providing extra defense or a heroic intervention. 4. Narrative and Competitive Play
: Units attempt to close the gap into melee range by rolling 2D6. Reglamento warhammer 40k
Before a game begins, players must build an army based on a specific points limit (typically 2,000 points for standard play). : Players use Command Points to trigger special