The twist? You can only succeed if you perform actions that are objectively stupid. For example:
Should this feature be for a or more of a narrative adventure ? Scemo & scemo 2
To open a door, you have to successfully mimic a specific, ridiculous noise using your controller's mic or a rhythm-based mini-game. The twist
It turns the "fail states" of a normal game into the only way to progress, perfectly capturing the chaotic energy of Harry and Lloyd. Scemo & scemo 2