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: Combat is often a last resort. You aren't required to fight everything; if a room isn't a central hub you'll visit often, try to sneak or run past enemies instead.

: Tuning into specific frequencies is required for several puzzles and can even reveal hidden safe codes. Signalis

: Holding your aim until the reticle shrinks increases damage and saves precious ammo. : Combat is often a last resort

: Lore notes aren't just for flavor—they often contain the direct codes or logic needed for puzzles. : Holding your aim until the reticle shrinks

You only have , which must hold your weapons, ammo, tools, and key puzzle items.

Resources are extremely scarce, and the game does not feature autosaves or checkpoints.

: Downing an enemy with bullets isn't permanent. They will eventually get back up unless you burn the corpse with Thermite .

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